

Breezegale has a large windmill located at the center. The world is composed of five main locations "Breezegale, the Wind Village" "Jugpot, the Kingdom of Water" "Forlock, the Tree Village", "Coronia, Temple of the Sun" and "Cress, the Moon Kingdom". Klonoa: Door to Phantomile is set in the fictional world of "Phantomile". In the Wii version, players can shake the Wii Remote for a 'Whirlwind' ability which can stun enemies. Environmental factors such as small, localized tornadoes and springboards launch Klonoa up or forward, allowing the player to overcome obstacles. If the player holds the jump button, Klonoa floats in mid-air for a short duration, which increases the jump length. From this position, he can throw the enemy into other enemies or targets, or bounce off it to simultaneously reach higher locations and attack enemies from above.

If the wind hits an enemy, Klonoa lifts the enemy above his head. The player defeats enemies by utilizing Klonoa's weapon, the "Wind Bullet", a ring that fires a burst of wind. At the end of some levels, the player must defeat a boss - a powerful enemy. The game is divided into levels called "Visions", where the player progresses by following a path with defeatable computer-controlled enemies and puzzles that must be solved. This allows the path followed to curve and for the player to interact with objects outside of the path. The player moves the protagonist, Klonoa, along a path in a two-dimensional fashion, but the game is rendered in three dimensions. Klonoa: Door to Phantomile is a side-scrolling platform game viewed from a "2.5D" perspective. It was also released on the PlayStation Network for the PlayStation 3, the PS Vita and the PSP. An enhanced remake of the original, known as simply Klonoa in Europe and North America, was developed by Paon for the Wii and released on Decemin Japan, in North America and in Europe. The game was followed by a sequel, Klonoa 2: Lunatea's Veil, along with various spin-off games. The game was critically praised, with high sales in Japan, but low sales elsewhere. The game's story focuses on an anthropomorphic creature and a "spirit" encapsulated in a ring. Just perfect.Klonoa: Door to Phantomile ( 風のクロノア door to phantomile, Kaze no Kuronoa Door to Phantomile ?, Klonoa of the Wind: Door to Phantomile) is a 1997 Japanese platform game developed and published by Namco for the PlayStation. Then the title card hits and dat sweet, sweet Deadman's Gun. Rather, it felt very real and almost casual. Red Dead Redemption was also great, I loved how somber and.quaint it was, the final confrontation was not marred by any big bombastic conclusion or monologues of intent or colored by an intense atmosphere. I feel like words fail to describe how I feel about the ending, but the best way to put it is that it reminded me of McCarthy's No Country for Old Men or Kazuo Ishiguro's The Buried Giant in that all of these endings resolve the central thematic question as opposed to only resolving the story of the characters.

You already mentioned it but The Last of Us really is the bets ending in video games, its one of the few games that remains true to its thematic ambitions till the very end, most games feel like the ending just exists because the game can't go on forever, but The Last of Us it really does feel the other way around- that the game ends where it does because that's all the story there is to tell.
